![]() was fun to round up a ton of mobs and outheal their damage when farming not so challenging stuff.Ok, just tested something: There's a place in the Tanaan Jungle where mobs spawn constantly - I have no idea if it's for a quest, but level 90 mobs keep spawning. And the warrior heal talent was nice but we'll see. Well I dislike the warlock being made a turret most of the time, and the healthstone part. Leave the control in my spec, take it away from the specs that could actually kill someone. Yay for being less able to do my job? I know how brutal that control could be in PvP (shocker, more PvE nerfs stemming from PvP), but it's not like Prot warriors are feared in PvP. Storm Bolt and Shockwave on the same tier sucks for me, I've lost Disrupting Shout (which I used to gather mobs into a tight group), and what I get in return is a little more DPS. What bothers me more is the loss of control. I think they've nerfed it too much in WoD, especially for Prot, but there's other nifty heals on the same tier so it won't be missed. In PvE it's a very large amount for a talent in PvP it's brutal. On my Prot I heal over 24000 health per second. you mean Second Wind? That was fairly broken. The healthstone change is, again, a raid environment thing: "Warlocks bring too much utility in raids, especially since Gateway is amazing versus bosses, so we're going to nerf your utility." So my Demonology spec is going to be penalized big-time in DPS versus targets that don't require much movement. ![]() What makes that even worse is the "balancing" is done in high-movement environments, versus raid bosses. ![]() Yeah, I'm not happy with the whole "no movement" trip they're on this expansion, and my warlock is Demonology, which is pretty mobile.
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